CREATING MY FIRST CLASS IN FLASH

EXECUTIVE SUMMARY: We will discuss four different example from beginner to expert

Beginner Class

Use a symbol in the library to automatically create a class.

Intermediate Class

Adding functionality to a symbol that was created as a class in the library.

Advanced Class

Create a button class (See gotoandLearn) for common functionality of an object.

Expert Class

Create a custom class (See previous tutorial)